![]() The faction also includes a new mechanic that rewards consistently killing the opposition with guaranteed hits and other goodies in later rounds. Players will be able to field larger (compared to standard Imperial Guard) sets of units without making any concessions to durability. Meanwhile, the rules for the Blooded Kill Team reward aggressiveness - which is ironically not the case with all factions. It’s a combination of units that was not previously possible using the rules in the Warhammer 40,000 Kill Team: Compendium and really opens up what had previously been a very vanilla faction with a lot of hit points. Inside is an excellent revision of a Space Marine Kill Team that blends together both the uber-sneaky Space Marine Infiltrators and the tactically flexible Space Marine Incursors. While the miniatures are a bit of a mixed bag, it’s the Warhammer 40,000 Kill Team: Moroch Rules Manual that die-hard Kill Team players will want to get their hands on. Regardless, players of the full-fat Warhammer 40,000 who want to field a thematic army of Astra Militarum will likely be buying all of these Chaos models in bulk once they’re sold separately. Like the terrain, however, neither is new. ![]() The elite units are top-notch, however, including a Traitor Commissar with a power fist and a Chaos-tainted Ogryn. The new sculpts of the rank-and-file soldiers are a little disappointing, as they riff on poses previously released with Warhammer Quest: Blackstone Fortress. Inside Moroch is an all-new set of Traitor Imperial Guardsmen known as Blooded. The truly new bits come on the opposing side of the fight. I actually prefer this terrain to the ork-themed stuff included with Octarius, as it feels a bit more general-purpose, but obviously your mileage may vary. Games Workshop essentially chucked in the better part of a Battlezone Fronteris - Nachmund set and called it a day. On the upside, it does allow you to finally build a post-human warrior that dabs. The Space Marine Phobos Strike Team is basically a bunch of Incursors plus a new sprue with some extra bits. Inside the Moroch box you’ll find a lot of older models that already exist in the wild. You can find additional information about Polygon’s ethics policy here. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. Warhammer 40,000 Kill Team: Octarius was reviewed using a retail copy provided by Games Workshop. Pre-orders can be placed soon through your friendly local game store and on the Games Workshop website, and sets are expected to start shipping in August. It feels bold and confident, and it could lead to a very bright future for the franchise as a whole. Overall, though, this is one of the best rule sets that Games Workshop has ever produced. It’s frustrating that, in addition to spending hours painting and assembling the miniatures, I also have to create my own player aids on an inkjet printer. The only thing missing from the box, in my opinion - aside from helpful pack-ins to keep all of the components sorted and accessible - are blank unit lists. ![]() It’s the kind of clarity and precision that has simply been lacking from past Kill Zone terrain releases. It also includes detailed rules for each and every unit in the boxed set, and every piece of terrain as well. This expanded mode encourages players to name their kill team and its individual members, developing an attachment and improving their skills over time. But the real treat here is a newly invigorated campaign mode called Spec Ops Narrative Play. ![]() The Core Book includes rules for three distinct modes of play, among them the traditional open (casual) and matched (competitive) formats. The result is something much closer to the elaborate tactical combat created for the 4th edition of Dungeons & Dragons, or something like Firaxis’ XCOM franchise, than anything else in the Games Workshop catalog. Units also have unique actions that can only be performed by certain individuals, such as medics, explosive experts, and melee specialists. An action can be moving, firing a weapon, or assisting another unit on the board to perform a kind of combo - up to and including doling out more action points. Each unit on the map has a set action point limit, abbreviated to APL on their stat card. This results in much more fluid engagements, with back-and-forth battles that are far more cinematic in their execution.Īnother key change comes to the action economy. Now, each individual model - not each player - takes its turn before moving on to the next. Octarius’ new Core Book throws those legacy trappings right out the window, presenting players with an entirely new way to fight. ![]()
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